#include "CSLoaderUtils.h"
#include "2d/CCSpriteFrameCache.h"
// auto sprite = Sprite::create("HelloWorld.png");

void CSLoaderUtils::addSpriteFramesToCache(std::string& plistFilePath)
{
	SpriteFrameCache::getInstance()->addSpriteFramesWithFile(plistFilePath);
}

cocos2d::Node* CSLoaderUtils::createNodeWithCSB(std::string& csbPath)
{
	return CSLoader::createNode(csbPath);
}
